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	<title>Comments on: Do violent games cause violence? New survey has some answers</title>
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	<link>http://www.financetechnews.com/do-violent-games-cause-violence-new-survey-has-some-answers/</link>
	<description>Top technology for your bottom line</description>
	<lastBuildDate>Fri, 03 Sep 2010 06:43:24 -0400</lastBuildDate>
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		<title>By: Kelly Greenwalt</title>
		<link>http://www.financetechnews.com/do-violent-games-cause-violence-new-survey-has-some-answers/comment-page-1/#comment-39550</link>
		<dc:creator>Kelly Greenwalt</dc:creator>
		<pubDate>Sat, 27 Mar 2010 12:41:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.financetechnews.com/?p=4121#comment-39550</guid>
		<description>Hello, this is one enjoyable post!  Thanks for posting this. I was looking for a site that has this kind of info. I just crazy about farmville! Thankful I found this one! I&#039;ll be visiting here again for sure! ^_^</description>
		<content:encoded><![CDATA[<p>Hello, this is one enjoyable post!  Thanks for posting this. I was looking for a site that has this kind of info. I just crazy about farmville! Thankful I found this one! I&#8217;ll be visiting here again for sure! ^_^</p>
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		<title>By: Bernie Kroells</title>
		<link>http://www.financetechnews.com/do-violent-games-cause-violence-new-survey-has-some-answers/comment-page-1/#comment-37976</link>
		<dc:creator>Bernie Kroells</dc:creator>
		<pubDate>Wed, 10 Mar 2010 04:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.financetechnews.com/?p=4121#comment-37976</guid>
		<description>The vivid art direction occurs to the fore, as Kratos makes his way across the picturesque mountainsides to the city of Olympia, bludgeoning and battering the Army of Olympus creatures like undead soldiers, Centaurs, Harpies &amp; Cyclops. A lot of thought has gone in each move. The attention to detail may be judged by the fact that each teeth of Kratos were separately modelled.</description>
		<content:encoded><![CDATA[<p>The vivid art direction occurs to the fore, as Kratos makes his way across the picturesque mountainsides to the city of Olympia, bludgeoning and battering the Army of Olympus creatures like undead soldiers, Centaurs, Harpies &amp; Cyclops. A lot of thought has gone in each move. The attention to detail may be judged by the fact that each teeth of Kratos were separately modelled.</p>
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		<title>By: Craig</title>
		<link>http://www.financetechnews.com/do-violent-games-cause-violence-new-survey-has-some-answers/comment-page-1/#comment-37911</link>
		<dc:creator>Craig</dc:creator>
		<pubDate>Mon, 08 Mar 2010 23:00:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.financetechnews.com/?p=4121#comment-37911</guid>
		<description>Let&#039;s ask a few more questions: Why are violent games entertaining? What is it that makes imaginary violence pleasing to someone? Is it possible to think that this kind of appetite is healthy, even for people who can separate reality from imagination?

Psychologists have shown repeatedly the importance of imitation in learning behavior, in both animals and people. If you are around young kids much, it is especially obvious. But the same applies in more subtle ways among adults in the workplace and social settings. Thoughts influence actions.</description>
		<content:encoded><![CDATA[<p>Let&#8217;s ask a few more questions: Why are violent games entertaining? What is it that makes imaginary violence pleasing to someone? Is it possible to think that this kind of appetite is healthy, even for people who can separate reality from imagination?</p>
<p>Psychologists have shown repeatedly the importance of imitation in learning behavior, in both animals and people. If you are around young kids much, it is especially obvious. But the same applies in more subtle ways among adults in the workplace and social settings. Thoughts influence actions.</p>
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		<title>By: Bob</title>
		<link>http://www.financetechnews.com/do-violent-games-cause-violence-new-survey-has-some-answers/comment-page-1/#comment-37698</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Fri, 05 Mar 2010 23:51:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.financetechnews.com/?p=4121#comment-37698</guid>
		<description>Reality Check:  I don&#039;t think anyone is disagreeing that unfiltered exposure to violence (be it any form of media, or worse, real life) is a negative influence.

In the situations you describe, where is the parent to help filter?

If you see something violent on TV, it&#039;s easy to say to you child:  &quot;Now, you know, that&#039;s not real.  If it WAS real, that man would have been hurt badly, or may have even died.  You don&#039;t like to get hurt.... it feels bad, right?  So you don&#039;t want to do that, because you&#039;ll hurt someone else.&quot;

Even a 2 year old can &quot;cope&quot; under that situation.  You help the child build a filter:
- This is not real
- If it was real, bad things could happen

Back to parenting.  Content is not inherently evil, but a lack of parenting IS.</description>
		<content:encoded><![CDATA[<p>Reality Check:  I don&#8217;t think anyone is disagreeing that unfiltered exposure to violence (be it any form of media, or worse, real life) is a negative influence.</p>
<p>In the situations you describe, where is the parent to help filter?</p>
<p>If you see something violent on TV, it&#8217;s easy to say to you child:  &#8220;Now, you know, that&#8217;s not real.  If it WAS real, that man would have been hurt badly, or may have even died.  You don&#8217;t like to get hurt&#8230;. it feels bad, right?  So you don&#8217;t want to do that, because you&#8217;ll hurt someone else.&#8221;</p>
<p>Even a 2 year old can &#8220;cope&#8221; under that situation.  You help the child build a filter:<br />
- This is not real<br />
- If it was real, bad things could happen</p>
<p>Back to parenting.  Content is not inherently evil, but a lack of parenting IS.</p>
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		<title>By: Reality Check</title>
		<link>http://www.financetechnews.com/do-violent-games-cause-violence-new-survey-has-some-answers/comment-page-1/#comment-37677</link>
		<dc:creator>Reality Check</dc:creator>
		<pubDate>Fri, 05 Mar 2010 18:26:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.financetechnews.com/?p=4121#comment-37677</guid>
		<description>As someone who constantly sees the BS line that violence sampled does not translate to violent behavior it astounds me that common sense is so removed from what seems very obvious.

I&#039;ve seen kids watch a show that had someone &quot;beating up a bad guy&quot; and then suddenly they are mimicking that behaviour.  I&#039;ve seen kids play &quot;Mortal combat&quot; and other games at school where it&#039;s &quot;really awesome&quot; to mimick the fight moves.  Until someone gets kicked in the face anyways.

So much media attention to the &quot;Gangsta&quot; and so many people packing weapons.  In movies, music, video games and TV everywhere you can tune into people glorified by being violent.  But I&#039;m sure that&#039;s all a coincidence that our society is becoming increasingly violent as an accepted way to handle personal disputes.

I wonder how anyone (who does not have something to gain by it) can objectively say that what when we are exposed too violence on a daily basis in society doesn&#039;t become accepted behaviour. Those who aren&#039;t affected by it are just numb to the &quot;shock and awe&quot; effect of it.  

You would have to live in a pretty big ivory tower not to see it.  And I don&#039;t need someone to spend $50,000 on a study to know what I can see by simply looking around.</description>
		<content:encoded><![CDATA[<p>As someone who constantly sees the BS line that violence sampled does not translate to violent behavior it astounds me that common sense is so removed from what seems very obvious.</p>
<p>I&#8217;ve seen kids watch a show that had someone &#8220;beating up a bad guy&#8221; and then suddenly they are mimicking that behaviour.  I&#8217;ve seen kids play &#8220;Mortal combat&#8221; and other games at school where it&#8217;s &#8220;really awesome&#8221; to mimick the fight moves.  Until someone gets kicked in the face anyways.</p>
<p>So much media attention to the &#8220;Gangsta&#8221; and so many people packing weapons.  In movies, music, video games and TV everywhere you can tune into people glorified by being violent.  But I&#8217;m sure that&#8217;s all a coincidence that our society is becoming increasingly violent as an accepted way to handle personal disputes.</p>
<p>I wonder how anyone (who does not have something to gain by it) can objectively say that what when we are exposed too violence on a daily basis in society doesn&#8217;t become accepted behaviour. Those who aren&#8217;t affected by it are just numb to the &#8220;shock and awe&#8221; effect of it.  </p>
<p>You would have to live in a pretty big ivory tower not to see it.  And I don&#8217;t need someone to spend $50,000 on a study to know what I can see by simply looking around.</p>
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		<title>By: Five Mini Acoustic Guitar Lessons &#124; Basic Guitar Blog</title>
		<link>http://www.financetechnews.com/do-violent-games-cause-violence-new-survey-has-some-answers/comment-page-1/#comment-37639</link>
		<dc:creator>Five Mini Acoustic Guitar Lessons &#124; Basic Guitar Blog</dc:creator>
		<pubDate>Fri, 05 Mar 2010 06:44:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.financetechnews.com/?p=4121#comment-37639</guid>
		<description>[...] Do violent games cause violence? New survey has some answers &#124; FinanceTechNews.com &#124; Top technology ... [...]</description>
		<content:encoded><![CDATA[<p>[...] Do violent games cause violence? New survey has some answers | FinanceTechNews.com | Top technology &#8230; [...]</p>
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		<title>By: rreihs</title>
		<link>http://www.financetechnews.com/do-violent-games-cause-violence-new-survey-has-some-answers/comment-page-1/#comment-37546</link>
		<dc:creator>rreihs</dc:creator>
		<pubDate>Wed, 03 Mar 2010 20:49:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.financetechnews.com/?p=4121#comment-37546</guid>
		<description>There&#039;s so much comedy on television. Does that cause comedy in the streets? 
Dick Cavett</description>
		<content:encoded><![CDATA[<p>There&#8217;s so much comedy on television. Does that cause comedy in the streets?<br />
Dick Cavett</p>
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		<title>By: aion database</title>
		<link>http://www.financetechnews.com/do-violent-games-cause-violence-new-survey-has-some-answers/comment-page-1/#comment-37543</link>
		<dc:creator>aion database</dc:creator>
		<pubDate>Wed, 03 Mar 2010 20:09:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.financetechnews.com/?p=4121#comment-37543</guid>
		<description>Violent video game are not the sole reasons but can be one of the factors why we have this increasing crime rate. A recent research conducted by psychology experts published that exposure to violent video games is a causal risk factor for increased aggressive thoughts and behavior, and decreased empathy and prosocial behavior in youths. A piece of advice to parents: Please watch over your kids.</description>
		<content:encoded><![CDATA[<p>Violent video game are not the sole reasons but can be one of the factors why we have this increasing crime rate. A recent research conducted by psychology experts published that exposure to violent video games is a causal risk factor for increased aggressive thoughts and behavior, and decreased empathy and prosocial behavior in youths. A piece of advice to parents: Please watch over your kids.</p>
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		<title>By: Kevin</title>
		<link>http://www.financetechnews.com/do-violent-games-cause-violence-new-survey-has-some-answers/comment-page-1/#comment-37539</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Wed, 03 Mar 2010 17:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.financetechnews.com/?p=4121#comment-37539</guid>
		<description>I agree with most the posts here.

This topic comes up every time a new form of entertainment comes up.

When I was a kid we played Cowboys and Indians, where we actually hit each other with weapons.  Later came more complex forms of role playing - ie D&amp;D and everyone was freaking out about how this was making people more violent and satanic.

While I believe it is possible to have an unbiased study in theory, it does seem to be rare.  I wonder if there is a study that shows how many studies end up proving the opposite of what the organization is funding them to prove.  Now that would be interesting :)

When studying children and the impact of these entertainment/play methods everyone seems to avoid the key question that is being brought up here.  What is the home life of the children showing higher trends of violent behavior when compared to the others?  What about the genetic factors - are there parents scoring the same way they are?

My gut tells me there is much less parenting going on with kids that have the higher violent tendencies.  Heck just looking at the hours played you know there is less RL social interaction with the kids playing the games longer than most people work a full time job.  How involved could their parents be in there life?

If you want to do a study about this topic I believe you need an apples to apples comparison.  Take kids that do not play VVG.  Introduce them to VVG and watch their behavior over time.  Personally I would expect them to show a heightened level of violent thoughts (not actions) initially but over time it would drop.

If the thoughts translate into actions then I would study other factors in those children as well.

If someone wants to do a study on behavior they need to include the other environmental factors impacting that child.  Exposure to a VVG is just one factor.  Personally I see some of these games as therapeutic.  It gives people with some curiosity toward the bad things a nondestructive outlet.</description>
		<content:encoded><![CDATA[<p>I agree with most the posts here.</p>
<p>This topic comes up every time a new form of entertainment comes up.</p>
<p>When I was a kid we played Cowboys and Indians, where we actually hit each other with weapons.  Later came more complex forms of role playing &#8211; ie D&amp;D and everyone was freaking out about how this was making people more violent and satanic.</p>
<p>While I believe it is possible to have an unbiased study in theory, it does seem to be rare.  I wonder if there is a study that shows how many studies end up proving the opposite of what the organization is funding them to prove.  Now that would be interesting <img src='http://www.financetechnews.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>When studying children and the impact of these entertainment/play methods everyone seems to avoid the key question that is being brought up here.  What is the home life of the children showing higher trends of violent behavior when compared to the others?  What about the genetic factors &#8211; are there parents scoring the same way they are?</p>
<p>My gut tells me there is much less parenting going on with kids that have the higher violent tendencies.  Heck just looking at the hours played you know there is less RL social interaction with the kids playing the games longer than most people work a full time job.  How involved could their parents be in there life?</p>
<p>If you want to do a study about this topic I believe you need an apples to apples comparison.  Take kids that do not play VVG.  Introduce them to VVG and watch their behavior over time.  Personally I would expect them to show a heightened level of violent thoughts (not actions) initially but over time it would drop.</p>
<p>If the thoughts translate into actions then I would study other factors in those children as well.</p>
<p>If someone wants to do a study on behavior they need to include the other environmental factors impacting that child.  Exposure to a VVG is just one factor.  Personally I see some of these games as therapeutic.  It gives people with some curiosity toward the bad things a nondestructive outlet.</p>
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		<title>By: Anisha Mukhi</title>
		<link>http://www.financetechnews.com/do-violent-games-cause-violence-new-survey-has-some-answers/comment-page-1/#comment-37538</link>
		<dc:creator>Anisha Mukhi</dc:creator>
		<pubDate>Wed, 03 Mar 2010 17:53:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.financetechnews.com/?p=4121#comment-37538</guid>
		<description>I have studied the litreture for and against such a theory during my BA. Violent children and adult are not the result of violent games but neglectful guardians. There is nothing wrong w/ a little violence in the media ( a reflection of the spectrum of human behaviour) being indulged by &quot;mature and well brought up individuals&quot;. It is wrong to leave the upbringing and &quot;babysitting&quot; of children to violent media and gaming for extended periods of time without providing the understanding that this is &quot;entertainment&quot; not real life.</description>
		<content:encoded><![CDATA[<p>I have studied the litreture for and against such a theory during my BA. Violent children and adult are not the result of violent games but neglectful guardians. There is nothing wrong w/ a little violence in the media ( a reflection of the spectrum of human behaviour) being indulged by &#8220;mature and well brought up individuals&#8221;. It is wrong to leave the upbringing and &#8220;babysitting&#8221; of children to violent media and gaming for extended periods of time without providing the understanding that this is &#8220;entertainment&#8221; not real life.</p>
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